Syberia is a 2002 computer adventure game conceived by Benoît Sokal, developed by Microïds and published through The Adventure Company. It follows the protagonist Kate Walker as she attempts to wrap up a sale on the behalf of her law firm. In addition to the main plot, the game contains a dramatic subplot, conducted via calls received on Kate's cell phone, involving Kate's deteriorating relationship with her fiancé.
The game uses elements of art nouveau and steampunk fiction in its story. Most devices and tools, and even a train, are powered by springs and wind-up gears. Syberia was acclaimed by critics for its graphic design and intelligent script, and a sequel, Syberia II, was released in 2004, picking up where the first game leaves off. In 2009 Microïds announced that Syberia III would be released on PC, and possibly PlayStation 3, in 2010 or 2011.
Sokal's earlier game Amerzone is located in the same fictional universe, and Syberia contains some references to it. Another of Sokal's adventure games Paradise has no connections to Syberia but does use similar art direction and interface.