Fights take place in stages ranging from train stations to boxing rings. Each character has a health bar that starts at full at the beginning of the fight. To win characters must inflict enough pain on their opponents to empty their health bars. In the event that the fight clock counts down to zero before one fighter is knocked out, the fighter with the most health remaining is declared the winner. Players must defeat each opponent twice in this fashion to be able to advance to the next round. Fight Fever does include one innovation, however inconsequential. After fights both the winner and the loser gets to say something.