Gameplay takes place in a first person mode similar to fans of this kind of adventure game. Unlike some games that give you a static, unmoving image to look at, Egypt 1156 B.C. allows you to look around at any location in a smooth turn (similar to QuickTime VR, but with better results). This gives you a 'you are there' feel that many other games lack. All graphics are 3-D rendered and occassionally actions will give you a third person cutscene as a reward. Communication is through a simple branch tree and both talking and puzzle solving involves the manipulation of objects, both in and out of your inventory.